Game-based learning, not just gamification.
Digital worksheets are not games. The most important question to ask when evaluating a product for students is "What are the students actually doing to learn?" At Game Changer EDU, our games are not simply rewards or distractions. Gamification is a great sweetener to motivate students to get through a boring learning activity, but turning the learning activity into a game itself (game-based learning) is where the real power is.
Any question, any curriculum.
Most supplemental curriculum products use a "skills mapping" approach to provide "similar" content to what you would see in a given curriculum. Our platform allows you to change the exact content you want into a game that was designed to teach that content. There are so many different curricula out there, so this flexibility makes Game Changer EDU the ultimate supplemental product.
Personalize your game.
Would your kid rather play with airplanes at the airport than berries on a farm? Change any game to fit your interests! If we don't have it in our library already, you can easily make it. This way kids can take ownership of the kinds of games they like without compromising which content they spend their time learning.